Guerrilla is looking for a Technical Designer to take our character designs further; We are looking for someone to design and implement character abilities, weapons, and movement systems. Together with a team of animators, technical animators, programmers, and other technical designers, you will push our character designs into a new direction, adding more complexity and fidelity than you have seen before in our games.
WHAT YOU WILL DO
As a Senior Technical Designer at Guerrilla, we will look to you to:
- Work together with design, animation, and code teams to implement character abilities, animation networks and entity setups.
- Work with other design departments to drive the development of new and existing tools and workflows.
- Put many of the final touches on content, make sure that it is clean, modular, and efficient; And with your technical knowledge, you will leverage existing systems to get the most out of the content.
- The emphasis is on technically complex designs and implementations, using proprietary visual scripting workflows.
WHO YOU ARE
We'd love to hear from you if you:
- Are a communicator, and you want to collaborate with a broad range of teams.
- Have good understanding of character creation pipelines for video games.
- Are experienced with visual scripting.
- Have a basic understanding of math for video games.
- Have a desire to make elegant and visually impressive features.
- A background in one or more related fields, e.g., game design, animation, rigging, modeling, visual effects.
If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV and a motivation letter.
Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.
Frequently asked questions
Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.
Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.
Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.
Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!
Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.
Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.
Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.
Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.
Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.