Senior Tools Programmer


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Guerrilla is looking for a Senior Tools Programmer to help develop the Decima Engine's Editor. This role requires a proven track of record creating tools for artists and a keen eye for user experience.

WHO WE ARE

The Tools Team
At Guerrilla, the Tools Team is responsible for the development and maintenance of the proprietary Decima Engine’s Editor.
The Decima Editor is used in-house and externally by over a hundred artists and designers to develop world-class open world games. It's a comprehensive native desktop application encompassing a 3D and 2D world editor, asset browser, node based editors, sequencer, review tools, localization and sound design pipelines. Discover more about the Decima Editor.
Our team is proud of creating an innovative, powerful toolset and of supporting other teams of developers, artists and designers to achieve their vision.

WHAT YOU WILL DO

  • Work in a team of software engineers and interact closely with artists and designers
  • Collaborate to analyse workflows, identify areas for improvement, establish requirements, design and implement solutions
  • Contribute to the vision for content-authoring tools within a large, dynamic games studio

WHO YOU ARE:

To qualify for this position, we expect you to have/be:

  • 4+ years of experience writing tools for artists
  • Proficient with C++ and very large codebases
  • Skilled in algorithms, software design and architecture
  • Skilled in tools design, workflows and usability
  • Familiar with different DCC packages, game engines and their toolsets
  • Understanding of game development pipeline and production cycle
  • Good communication and technical writing skills

INTERESTED?

If you think you’re up for the challenge, you can apply by hitting the “apply now” button. Be sure to submit:

  • CV
  • Cover Letter

If you have existing materials:

  • C++ code sample that showcases your programming skills. Please include an overview.
  • Demo material presenting your tools (video or screenshots and a short overview).

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

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Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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