Guerrilla, the Amsterdam-based developer known for the much beloved Horizon franchise, is looking for a Senior UI/UX Designer to join its internal UI/UX Team.
Guerrilla’s UI/UX team enhances core game mechanics by creating unique, expressive and elegant ways to connect players with the information they need, in the best way possible and at the right time. All of the menus, HUD and other visual elements that the player interacts with in our games are conceptualized and designed by the team, in close collaboration with other disciplines.
We are looking for a Senior UI/UX Designer who has a keen sense of design, strong abilities in creating painted interface elements, and the ability to deliver high quality consistently. If you think you have what it takes, be sure to reach out to us – we’d love to meet you!
What you will do
As a Senior UI/UX Designer on Guerrilla’s UI/UX team, we will look to you to:
- Create UI/UX designs concepts, wireframes visual designs or prototypes for Menu and HUD that realize the overall game vision and provide a truly delighting experience for all players
- Be a key contributor to define and improve our UI/UX Design system and guidelines
- Continually iterate on your designs and other areas based on your own research, team feedback, and direct player feedback
- Empower other team members by sharing your knowledge and experience and being a mentor to other members where necessary
- Enable others to work efficiently by writing clear creative briefs and providing feedback
- Help shape the player’s journey by looking at how different systems interact with each other and how the player will perceive them as a whole, either independently or together with your team members
- Use our in-house tools to implement designs directly into the game
Who you are:
We’d love to hear from you if you:
- Have at least 4 years of experience in UI/UX Design for video games
- Are a master in digital painting (such as coloring, shading, and blending) and are comfortable with working with textures and brushes
- Have strong skills in graphic design (typography, iconography etc.)
- Are able to accurately convey an intended feeling through visual choices
- Can draw the eye of the player to a subject
- Actively think about clarity of communication and resolving ambiguities
- Understand the impact that visual choices have on how players perceive or process information
- Are style flexible, able to go from abstract and painterly to high detail realistic if necessary
- Understand the interaction-, and user experience design process as well as the qualities that make a UX design great
- Have a solid understanding of human psychology and how players engage with interfaces in videogames
- Are an empathetic person who is able to understand player feedback in order to create the best possible experience
- Are comfortable with complexity, restructuring it to be more easily understandable.
- Can work autonomously even in situations where not all information is present.
- Always keep accessibility in mind to ensure an enjoyable experience for as many players as possible
- Are passionate about games and creating them
- Enjoy working in an innovative, highly dynamic game development environment with people from various disciplines
- Understanding of Motion Design
- Affinity with creating 3D Art
Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.
If you think you’re up for the challenge, please apply by hitting the “apply now” button. Be sure to submit a link to/PDF of your portfolio, your CV, and a cover/motivation letter that speaks to your reasons for applying with Guerrilla.
Frequently asked questions
Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.
Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.
Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.
Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!
Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.
Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.
Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.
Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.
Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.