Technical Art Manager

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Support Guerrilla’s Technical Art group and empower them to deliver world class tools, workflows and pipelines


Through constant collaboration, Guerrilla’s Technical Art team bridges the gap between various art and engineering departments to achieve the studio’s ambitions for its current and future games and engine developments. The Technical Art group at Guerrilla consists of teams that take care of a wide variety of tasks and tools, such as:

  • Designing and maintaining workflows and pipelines for the art teams, both in DCC as well as in engine
  • Steering the direction and requirements of Decima Engine’s tech and tools, specifically aimed at the artistic vision of Guerrilla’s current and future games.
  • Co-development of new engine features and tools together with various engineering teams
  • Driving and supporting different look development tracks
  • Support for the various art teams immediate needs
  • Help with organizing and optimizing the game’s content
  • Creation of all the materials and shaders in the game
  • Automated/procedural creation and population of assets in the world


As the Technical Art Manager, you will:

  • Collaborate with the Technical Art Directors, Technical Art Leads, and other core team members to implement the overall vision & determine technical as well as production feasibility
  • Ensure workflows and best practices are unified across projects, consults other Leads and Principals to ensure their needs are met/concerns are addressed
  • Lead the Technical Art Leads group, as far as applicable
  • Review feature design specs and identify as well as analyze risks for production
  • Help develop tools and tech for studio wide and multi-project use
  • Participate in recruitment to further develop the Technical Art teams and foster their professional development
  • Help balance resources across multiple projects, has long term view on allocation across studio
  • Take on the role of Project Technical Art Lead where needed/if applicable
  • Appraise the various Technical Art Leads and advise for Sub Lead or Sub Team member appraisals if required
  • Work with other Leads to ensure good professional growth and career development opportunities are presented to Environment Art team members


We’d love to hear from you if you:

  • Have been working in the games or entertainment industry for at least 7 years, with at least 3 years of leadership experience.
  • Possess a broad understanding of the techniques used in game engines as well as content production using 3D software such as Maya, Houdini, Substance.
  • Can speak to your experience in the development of tools, workflows and pipelines for art teams on previous projects in a management role or otherwise.
  • Evidence ownership over your work and are intrinsically motivated to deliver quality results
  • Enjoy collaborating with others and creating cross-department solutions

Please note: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on the role, we do offer hybrid work models allowing our employees to work from home one or more days per week.


If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV and a Cover/Motivation Letter that speaks to your reasons for applying at Guerrilla.

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.


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Frequently asked questions


Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  


Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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