Technical 3D Environment Asset Artist


3D Art,
Amsterdam, Netherlands

Are you passionate about polishing, detailing, integrating and setting up the technical aspects of environmental assets?

Our 3D Asset Art team
Our 3D Asset Art team is a small group of technical artists responsible for ensuring all assets function correctly in our game(s) and that all technical requirements are met. Consequently, we work closely with Environment Artists who are responsible for building the environment of our game(s). 

What you will do

As a Technical 3D Environment Asset Artist, your main tasks and responsibilities are:

  • Polishing, detailing, integrating and/or modify environmental assets;
  • Collaborate with the asset art teams and the art director to ensure all assets function correctly in game and all technical requirements are met;
  • Work together with our environment teams to create well defined proxy-models to prepare for outsourcing;
  • Help the Asset Art team with reviewing outsourced art and preparing feedback for our outsourcing partners on their work, both visually as well as technically;
  • On occasion, you will have the opportunity to perform actual asset creation from scratch.

Who you are

We’d love to hear from you when you are a 3D artist with the following skills and expertise:

  • You have 1 to 3 years of experience with the creation of environmental art/assets for (console)games;
  • You’re passionate about the latest tools and techniques in 3D (environment) art and you have the (personal) projects to show your passion and skills;
  • You have a good understanding of design, a clear artistic vocabulary and a keen eye for detail;
  • You’re articulate, have strong written and verbal communication skills and a good command of the English language.


If you think you’re up for the challenge, we’d love to hear from you! You can apply before January 30, 2019 by hitting the “apply now” button or by following this link Be sure to submit your CV, cover letter and a link to your portfolio where you showcase your best and most recent work. We really prefer seeing images rather than video’s. 
If you have any questions, feel free to contact Wessel Haytink (Studio Recruiter) through


Guerrilla is part of Sony Interactive Entertainment. We are an equal opportunity employer and value diversity at our company. Because of the volume of replies we receive, we will not be able to respond to every applicant.