Who We Are
The Technical Animation group at Guerrilla consists of teams that take care of character rigging, animation pipeline development, animation state machines as well as our internal motion capture stage. Collectively they are the backbone of Guerrilla’s gameplay animation and cinematic achievements. Through constant collaboration with the various animation, and engineering departments the TechAnim group makes sure the studio’s animation ambitions, for both quality as well as quantity are realized.
What You Will Do
As the Technical Animation Manager you will support the team Leads across our Technical Animation teams and collaborate with the Technical Animation Director to make sure the teams are following the long and short term vision for Animation Tech at Guerrilla. Together with the Production team you will make sure that all the studio projects get the required animation tech time and resources allocated. You will also work with our Recruitment team to help fill any open positions with the best talent available.
In this role, you can expect to:
- Collaborate with the Technical Animation Director and other core team members to implement the overall vision & determine technical as well as production feasibility
- Work closely with programmers to assess existing tools. Occasionally help designing custom ones to further improve new or existing pipelines
- Review feature design specs and identify as well as analyze risks for production
- Assist Production in the creation of the Tech Animation schedule and resource plans
- Train team members on tools and techniques, Raise awareness of new processes.
- Resolve complex escalated issues
- Anticipate technological advancements and stay up to date on market trends to define Guerrilla best practices.
- Work with the Tech Animation leads to help develop their management skills
- Participate in recruitment to further develop the animation tech team. Foster their professional development.
- Support teams outside of AnimTech like production, animation, design, asset creation with their technical needs. Informatively and constructively explain the root causes of risks, blockers and all other related challenges
Who you are?
- 7+ years working as a Tech Artist in the games industry, with at least two shipped AAA projects in your portfolio and 3+ years of leadership
- In-depth knowledge of game engines, 3D software (Maya, and MotionBuilder), good understanding of scripting languages (C#, Python) and animation related workflows like rigging, skinning, state machines. Mocap and Machine Learning would be nice to have
- Demonstrable experience in content wrangling, workflow streamlining and pipeline management for large and complex projects
- Experience developing tools for animation related systems on previous projects
- Solid understanding of animation pipelines and real-time 3D technology
- Good familiarity with bug tracking software and version management systems
- Ownership over your work and are intrinsically motivated to deliver quality results
- Enjoy collaborating with others and creating cross-department solutions
If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV and a Cover/Motivation Letter; we like learning a bit about your background and your reasons for applying at Guerrilla!
Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.
Frequently asked questions
Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.
Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.
Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.
Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!
Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.
Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.
Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.
Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.
Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.