Technical Animator


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Become a collaborator on our technical animation team and take part in the design and implementation of high-end animation state machines 

 

OUR TECH ANIMATION TEAM

The Technical Animation Team is a multi-disciplinary group. As a collaborative team, you will work closely with the Animation, Code, and Design teams to help define goals and implement them accordingly. Having a dedicated Engine Tools team, you will also work closely with the Engineering team to develop the animation tools and workflow, and to troubleshoot run-time issues.

Guerrilla is looking for an ambitious individual with a proven track record in the design and implementation of animation systems and state machines to join our Technical Animation Team.

Being part of our team you will collaborate with our Design, Code, Engine and Animation teams to help meet our aesthetic and in-game requirements while working within technological specifications. You will assume responsibility for the design and creation of our animation state machines from their conception and onward.

WHAT YOU WILL DO

As a Technical Animator your main responsibilities will include:

  • The design and implementation of animation state machines and runtime solutions;
  • Knowledge of in game engine implementation, including ragdoll physics;
  • Closely collaborate with the Animation lead and Art Director to maintain the style and quality bar for animations in the game;
  • Work closely with our internal engine team and engineers to improve upon existing UX and UI and/or develop new solutions to improve animation workflow efficiency;
  • Training and documentation for the animation team;
  • Analyze, troubleshoot and solve animation related technical challenges.

WHO YOU ARE

We'd love to hear from you if:

  • You have over five years of professional experience, with more than one AAA title shipped;
  • You have a deep knowledge and experience with the creation of animation state machines, such as Morpheme, ANT, Unreal or the equivalent thereof;
  • You have a background in animation;
  • You have extensive knowledge of vector math;
  • You are proficient enough with scripting languages to easily communicate with engineers.


INTERESTED?

If you are up for the challenge, you can apply by hitting the “apply now” button. Be sure to support your application by a showreel showing off any recent and work relevant to the position.

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

 

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Frequently asked questions

 

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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