Technical Combat Designer (Junior / Regular)

Overview

Design,
Amsterdam, Netherlands

Guerrilla’s Amsterdam studio is most recently known for Horizon Zero Dawn. We’re currently looking for a (Junior) Technical Combat Designer to join our team.

What you will do

  • You will support the technical implementation of complex combat design features;
  • You will help create-, maintain- and tweak entity setups, for example the Robot- and Humanoid enemies;
  • You will coordinate- and liaison between combat design team and the technical disciplines including game-code, animation and FX; 
  •   You will make sure the complex combat designs are correctly implemented in-game by pro-actively tracking-, testing and tweaking issues.

Who you are

  • You have a passion for hands-on, technical implementation of design ideas;
  • You have experience in visual scripting languages, e.g. Unreal Blueprint;
  • You have experience with Maya or similar 3D packages;
  • Your knowledge of game design and passion for combat games inform your technical decision making;
  • You enjoy working in agile, multi-disciplinary teams.

Plusses

  • You have experience with programming in Java, C# or C++
  • You have experience with other engines and tool sets such as Unity, Unreal, etc.

Application advice

All applications must be supported with a motivation letter.

Notes

Guerrilla is part of Sony Interactive Entertainment. We are an equal opportunity employer and value diversity at our company.