Technical Writer - Decima


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Guerrilla is seeking an adventurous Technical Writer for a first-of-its-kind role at Guerrilla.

In this position, you will take charge of the documentation for our game engine, Decima. To date, this documentation has been built by diligent programmers – now it is time for a pro to take over and make it shine!

Decima is used both at Guerrilla and by hundreds of artists and designers externally to develop some of the world’s most extraordinary open world games. It's a comprehensive native desktop application encompassing a 3D and 2D world editor, asset browser, node-based editors, a sequencer timeline, review tools, localization, and sound design pipelines

What You Will Do

In this role, we will look to you to:

  • Audit our existing documentation for Decima, our game engine, to map out which content areas need creation, expansion, and improvement
  • Create comprehensive structure and consistency in our documentation.
  • Establish, maintain, and enforce writing standards and style guidelines.
  • Work directly with the people making the tools/features being documented, and with the people that will consume that documentation.
  • Build a healthy writing culture where everyone can be confident in contributing to documentation.
  • Partner with producers for other teams to empower them in creating/improving/updating documentation that those teams handle.
  • Develop tutorials and onboarding material for Decima, in collaboration with technical artists working on the Demo project

Who you are

To be considered a candidate for this position, please show us how you:

  • Understand technical & coding concepts allowing you to translate complex technical information into user-friendly documentation.
  • Convey intricate technical details clearly and concisely to a diverse audience, including programmers, designers, artists, directors, producers and more.
  • Quickly grasp new tech, tools, and updates, ideally within a dynamic game development landscape, enabling you to review, write, and iterate on documentation that is relevant to the latest features and functionalities of a large, multifaceted software platform.
  • Enable engineers who build tools to create initial documentation for the features/workflows that they build and maintain.
  • Focus on users to build your understanding of their perspectives, needs and expectations, to help you create documentation that addresses their difficulties, use cases, and best practices.
  • Manage documentation projects independently, including planning, scheduling, and coordinating with different teams to meet deadlines and deliver high-quality content.
  • Craft documentation that offers solutions, troubleshooting guides, and helpful examples to help overcome obstacles users face in onboarding and using a complex software product.

Interested?

If you think you’re up for the challenge, you can apply by hitting the “apply now” button. Be sure to send a CV, cover letter, and three examples of relevant technical writing work you’ve delivered.

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

 

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Apply now

Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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