Vegetation Asset Artist

Overview

3D Art,
Amsterdam, Netherlands

At Guerrilla we aim to push every facet of our games to the highest possible quality, and it’s in our DNA to deliver visually stunning environments. To continue fulfilling this ambition, we’re looking for an Environment Artist with a great portfolio and experience in modeling vegetation assets to construct in-game environments.

WHAT YOU WILL DO

  • You will help with the creation of vegetation assets that will be used to dress the game world.
  • You will optimize the game’s content to run within memory and fit our performance requirements.
  • You will resolve a variety of bugs to improve playability and the overall quality of the game.

WHO YOU ARE

  • You have a great artistic eye and understand form, composition, color, light and detail.
  • You have an impressive portfolio that highlights nature and vegetation assets.
  • You have versatile game modeling skills, your models are dynamic and clean, and you can deliver them consistently in a timely manner.
  • You have experience with Maya or similar 3D packages.
  • You can work in a fast-paced, multi-disciplinary, deadline-driven environment.
  • You are self-motivated, detail-oriented, technically-minded, and you also love making games.

PLUSSES

  • You have experience with other engines and toolsets such as Unity, Unreal, etc.
  • You have completed a full development cycle for a game project.

Notes

Guerrilla is part of Sony Interactive Entertainment. We are an equal opportunity employer and value diversity at our company. Because of the volume of replies we receive, we will not be able to respond to every applicant.