VFX Artist (Junior / Regular / Senior)


Visual Effects,
Amsterdam, Netherlands

Guerrilla’s Amsterdam studio is most recently known for Horizon Zero Dawn. We’re currently looking for a Visual Effects Artist to join our team.

What you will do

  • You will become part of the visual effects team and be responsible for creating, visualizing and implementing real-time particle and shader effects, in close collaboration with the design and art departments
  • You will work on a wide range of environmental, weapon and character effects
  • You will be responsible for ensuring that your work runs within performance requirements
  • You will be responsible for setting up logic that drives your effects, using our visual scripting language (similar to Unreal Blueprint)

Who you are

  • You have a strong technical and artistic skillset, with a passion for building expressive real-time effects shaders
  • You have experience with Maya or similar 3D packages and node-based shader building tools (Unreal, Maya hypershade, etc.)
  • You have a strong understanding of particle systems (Houdini, Popcorn FX, Cascade, etc.)
  • You have experience with visual scripting languages
  • You’re self-motivated to learn and explore new software
  • You enjoy working in agile, multi-disciplinary teams
  • You are pro-active in solving issues that might arise during production


  • You have experience with other engines and toolsets such as Unity, Unreal, etc.
  • You have shipped a title before
  • You have experience with fluid simulation software (Houdini, FumeFX, Realflow, etc.)

Application advice

All applications must be supported with a reel showing off recent and relevant work required for this position. 


Guerrilla is part of Sony Interactive Entertainment. We are an equal opportunity employer and value diversity at our company.