VFX Artist (Junior / Regular / Senior)


Visual Effects,
Amsterdam, Netherlands

Guerrilla’s Amsterdam studio is most recently known for Horizon Zero Dawn. We’re currently looking for a Visual Effects Artist to join our team.

What you will do

  • You will become part of the visual effects team and be responsible for creating, visualizing and implementing real-time particle and shader effects, in close collaboration with the design and art departments
  • You will work on a wide range of environmental, weapon and character effects
  • You will be responsible for ensuring that your work runs within performance requirements
  • You will be responsible for setting up logic that drives your effects, using our visual scripting language (similar to Unreal Blueprint)

Who you are

  • You have a strong technical and artistic skillset, with a passion for building expressive real-time effects shaders
  • You have experience with Maya or similar 3D packages and node-based shader building tools (Unreal, Maya hypershade, etc.)
  • You have a strong understanding of particle systems (Houdini, Popcorn FX, Cascade, etc.)
  • You have experience with visual scripting languages
  • You’re self-motivated to learn and explore new software
  • You enjoy working in agile, multi-disciplinary teams
  • You are pro-active in solving issues that might arise during production


  • You have experience with other engines and toolsets such as Unity, Unreal, etc.
  • You have shipped a title before
  • You have experience with fluid simulation software (Houdini, FumeFX, Realflow, etc.)

Application advice

All applications must be supported with a reel showing off recent and relevant work required for this position. 


Guerrilla is part of Sony Interactive Entertainment. We are an equal opportunity employer and value diversity at our company. Because of the volume of replies we receive, we will not be able to respond to every applicant.