World Artist


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Are you looking to create beautiful and immersive worlds? Do you love visual storytelling, and want to work in a dynamic environment in the heart of Amsterdam? Then read ahead!

OUR WORLD ART TEAM

The World Art Team is a diverse group of artists from a multitude of backgrounds, who strive to work together in setting the industry standard for world building. Driven by healthy amounts of ambition, while employing a good blend of creativity and technology, the team works alongside other content creation teams to bring our game worlds to life.

WHAT YOU WILL DO

As a World Artist at Guerrilla, we will look to you to:

  • Collaborate with artists, designers, and engineers to help create rich, immersive and engaging game environments
  • Hone your visual storytelling, composition and technical skills alongside some brilliantly creative and technical minds
  • Deliver work that meets the thematic, stylistic, and quality standards set by the project leads and directors

WHO YOU ARE

We'd love to hear from you if you:

  • Have experience in all game development cycles (pre-production, production, post-production), and have shipped at least 1 AAA game - or, have an amazing portfolio that shows plenty of potential
  • Enjoy form, shape language, silhouette and color theory
  • Are experienced in working with game editors and DCC tools, and can be neat and tidy in adhering to best practices
  • Can take, understand, and apply art direction, and are comfortable with constructive criticism and feedback
  • Have great written and verbal communication skills that will help you navigate the game development environment
  • Are inspired by the natural world as well as architecture, and love films, games, books, or any other types of art or storytelling

Bonus points if you:

  • Have a passion for the Horizon Franchise
  • Are proficient in Maya, Blender, Zbrush, Substance Designer

INTERESTED?

If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV and a motivation letter - we like getting some insight into your reasons for applying to Guerrilla.

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

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Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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