Senior Cinematic Animator

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Guerrilla's Cinematics team is looking for Cinematic Animator with extensive expertise in humanoid movement and behavior, focused on crafting stylized, hand-keyed animations in cinematic sequences. In this pivotal role, you will become an integral part of a diverse team, engaging in dynamic collaboration with directors, designers, programmers, and production staff. Your role extends beyond the immediate team, involving strategic coordination with leads and directors from other animation departments to drive the aesthetic and animation standards in-game. This position requires a strong spirit of teamwork, aiming to develop animations that enhance the game's features and style, resonate with players, and embody the game's creative vision.


The Cinematics Team is a multi-disciplinary group focused on creating compelling real-time scripted sequences. Working with Narrative, Gameplay, and Art teams we help to build and communicate an engaging story content that works hand in hand with our compelling gameplay.


As a Cinematic Animator, tasks and responsibilities will be:

  • Create real-time non-interactive sequences for our next project from conception to integration.
  • Animate characters, props, and cameras to a high degree of polish.
  • Collaborate closely with Directors, Leads and other stakeholders to ensure a consistent unified visual style.
  • Actively push the quality standards for cinematic animation and pipelines to new industry benchmarks.


We would love to hear from you if you:

  • Have at least 6 years of prior industry experience in fields such as film, games, or television.
  • Possess command over animating stylized human acting and high-adrenaline action sequences.
  • Are experienced with key-framed animation.
  • Hold expert working knowledge of Maya.
  • Have a thorough understanding of cinematic development and storytelling, from pre-viz through final polish.
  • Stay updated on all the latest developments in animation techniques and workflows within the game and movie industry.
  • Exhibit excellent initiative, possess strong written and verbal communication skills, and know how to manage your time effectively.


  • Solid understanding of editing for film and games.
  • Deep knowledge of composition and framing using camera lenses.
  • Experience scripting and integrating into game engines.


If you are up for the challenge, you can apply by hitting the “apply now” button. Be sure to support your application by an up-to-date showreel, showing off recent and work relevant to the position. We are specifically interested in your keyframe experience.

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Apply now

Frequently asked questions


Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  


Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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