Here's what our studios have to offer.
Here's what our studios have to offer
Perks & benefits
Working for Guerrilla's Amsterdam studio entitles you to a whole host of perks and benefits, including:
- Commuting allowance
- Profit share bonuses, milestone bonuses and discretionary bonuses
- On-site cafeteria
- Pension scheme contribution
- Beneficial collective health insurance
- 25-day holiday allowance, excluding public holidays
- Training and development opportunities
- Sony product discounts and free first-party games
- Gym membership discounts
- In-house massages
- Friday drinks and regular Guerrilla events
We hire expatriates from all over the world, and can offer tailored relocation packages that include:
- Relocation allowance
- Free accommodation for the first 2 months of your employment
- Work permit application assistance
- Social Security Number application assistance
- Bank account setup assistance
- 30% tax-free ruling application assistance*
- International and national tax assistance
- In-house Dutch lessons
*The Netherlands has a 30% tax-free ruling for qualifying expatriates, under which employers may provide a tax-free allowance of 30% of total salary.
Working for Guerrilla Cambridge entitles you to a whole host of perks and benefits, including:
- Life Assurance scheme
- Employee Assistance Programme scheme
- On-site car parking
- On-site gym
- Additional holiday
- Discount on Sony products
- Eyecare vouchers
- Savings Through Work scheme
- Childcare vouchers
After successful completion of a probationary period, employees are eligible for the following benefits:
- Pension scheme
- Dental scheme
- Discretionary bonus
- PS Vita™ and games allocation
- Interest-free season ticket loan
- Training and development
- Enhanced maternity and paternity leave
- Income Protection scheme
- Time off for employee community involvement
Your career starts here.
Your career starts here.
Guerrilla offers great learning opportunities for students looking for a future in the Games industry. We have continuous internship placements in the fields of Programming, Animation, Game Design, 3D Art, Concept Art, Production and Community Management.
Interns at Guerrilla are considered valuable assets to the team, and contribute directly to the game development process. Because we strive for high quality in our games, we make sure students are greatly supported and guided throughout their internship period.
Who can apply for an internship?
You are eligible to apply for an internship if:
- you are 18 years or older;
- you are registered as a student with a study program related to the internship;
- you are a 3rd or 4th year student;
- you are available for, at minimum, 20 consecutive weeks;
- your school/university is able to initiate an internship agreement.
You are eligible to apply for an internship at the Amsterdam studio if:
- you reside in the Netherlands;
- you have a permit to study and follow an internship in the Netherlands.
When can I apply for an internship?
Internship placements are usually filled for 20 consecutive weeks during the periods February–July and September–February. The current page will list our available internships shortly before the start of each period. The best way to express your interest is to submit your application to the internship of your interest when it’s advertised. If you don’t find an internship that suits you, you can always submit an open application.
How do I apply for an internship?
You can apply directly for an internship advertised on the current page, or submit an open application.
When applying for an internship, you should always include your resume, motivation and portfolio/work examples, along with details on your educational institution, the length of your internship and the date on which the internship should commence. In addition, please clearly mention in your motivation which area of game development you are applying for. Because interns contribute directly to the game development process, we select applicants on the basis of their abilities and overall suitability.
This FAQ aims to answer some of the most commonly asked questions we receive. If the question you're looking for isn't here, you can contact us directly.
Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.
Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.
Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.
Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!
Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.
Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.
Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.
Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.
Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.