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Horizon
Killzone
Life at Guerrilla
Publication
Horizon Call of the Mountain Art Blast
24 November 2023
Horizon Call of the Mountain has launched their Art Blast, available via ArtStation.
Guerrilla Spotlight: David Moreno
22 November 2023
Life at Guerrilla
David Moreno shares his story of how he got into game development, the games that inspired him, and how he finds life in Amsterdam.
How Guerrilla Made A PlayStation Icon
10 October 2023
How do you make a PlayStation icon? It all started in 2003...
Horizon Forbidden West Complete Edition is coming to PS5 and PC
03 October 2023
Horizon Forbidden West Complete Edition arrives October 6 for PlayStation 5 and early 2024 for PC.
Queen Máxima to visit Guerrilla
04 September 2023
Her Majesty Queen Máxima will pay a working visit to the games industry on Tuesday morning, September 12. The visit focuses on the developments and growth of the games industry in the Netherlands.
Guerrilla Spotlight: Myriam Dufrier
15 August 2023
Life at Guerrilla
Environment Artist Myriam Dufrier tells us about her creative hobbies growing up, how they led to her career in games, and what she loves about working in environment art.
Guerrilla Spotlight: Mathijs Roosen
04 July 2023
Life at Guerrilla
Tools Programmer Mathijs Roosen chats with us about the games that inspired his path, what he loves about his role, and how tools programmers work with each other across the studio.
Guerrilla Spotlight: Celine de Wijs
09 June 2023
Life at Guerrilla
Visual Effects Artist Celine de Wijs talks to us about the games that inspired her, the studies that led her to her career, and all about visual effects in games.
Guerrilla Spotlight: Mariana Dadalto Schettino
23 May 2023
Life at Guerrilla
Mariana talks to us about the video games that inspired her, the unconventional career path she took, and the various facets of QA in game development.
Space-Efficient Content Packaging for Horizon Forbidden West
02 May 2023
Horizon
Publication
This talk presents an algorithm for deterministically analyzing the graph of game content to generate space-efficient content packages
Scaling Tools for Millions of Assets for Horizon Forbidden West
02 May 2023
Horizon
Publication
This talk explains how Guerrilla redesigned the asset database and content loading in the Decima engine to scale to millions of files.
A message from Guerrilla studio management
24 April 2023
After almost an incredible 20 years at Guerrilla, our Studio Director and Executive Producer Angie Smets is starting a new role as Head of Development Strategy at PlayStation Studios!
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