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Horizon
Killzone
Life at Guerrilla
Publication
Horizon Forbidden West Complete Edition lands on PC today!
19 March 2024
Horizon
Experience Aloy’s journey to the Forbidden West, out now on PC.
Guerrilla at GDC 2024
04 March 2024
Horizon
Guerrilla is going to GDC 2024!
Horizon Forbidden West Complete Edition PC specifications revealed
04 March 2024
Horizon
With March 21 around the corner, Guerrilla and Nixxes share the spec overview for this upcoming release.
Horizon Forbidden West Complete Edition is coming to PC on March 21
24 January 2024
Horizon
On March 21, 2024, you'll be able to explore the Forbidden West, battle awe-inspiring machines and encounter new tribes on PC via Steam and Epic Games.
Horizon Call of the Mountain Art Blast
24 November 2023
Horizon Call of the Mountain has launched their Art Blast, available via ArtStation.
Guerrilla Spotlight: David Moreno
22 November 2023
Life at Guerrilla
David Moreno shares his story of how he got into game development, the games that inspired him, and how he finds life in Amsterdam.
How Guerrilla Made A PlayStation Icon
10 October 2023
How do you make a PlayStation icon? It all started in 2003...
Horizon Forbidden West Complete Edition is coming to PS5 and PC
03 October 2023
Horizon Forbidden West Complete Edition arrives October 6 for PlayStation 5 and early 2024 for PC.
Queen Máxima to visit Guerrilla
04 September 2023
Her Majesty Queen Máxima will pay a working visit to the games industry on Tuesday morning, September 12. The visit focuses on the developments and growth of the games industry in the Netherlands.
Guerrilla Spotlight: Myriam Dufrier
15 August 2023
Life at Guerrilla
Environment Artist Myriam Dufrier tells us about her creative hobbies growing up, how they led to her career in games, and what she loves about working in environment art.
Nubis³
05 August 2023
Publication
Methods (and madness) to model and render immersive real-time voxel-based clouds.
Guerrilla Spotlight: Mathijs Roosen
04 July 2023
Life at Guerrilla
Tools Programmer Mathijs Roosen chats with us about the games that inspired his path, what he loves about his role, and how tools programmers work with each other across the studio.
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