Menu
Close
Explore
Games
Join
15
Working at Guerrilla
Life at Guerrilla
What We Offer
Where We Work
Relocation
Read
Contact
Publication
45 posts tagged with "Publication"
Tags:
Horizon
Killzone
Life at Guerrilla
Publication
Space-Efficient Content Packaging for Horizon Forbidden West
02 May 2023
Horizon
Publication
This talk presents an algorithm for deterministically analyzing the graph of game content to generate space-efficient content packages
Scaling Tools for Millions of Assets for Horizon Forbidden West
02 May 2023
Horizon
Publication
This talk explains how Guerrilla redesigned the asset database and content loading in the Decima engine to scale to millions of files.
Streaming the World of Horizon Zero Dawn
21 March 2023
Horizon
Publication
Find out more about the systems that enable the vast, rich world of Horizon Zero Dawn.
Creating the many Faces of Horizon Forbidden West
17 January 2023
Horizon
Publication
Find out more about the production pipeline of the many faces of Horizon Forbidden West from Lead Character Artist Arno Schmitz.
Making Tools for Big Games
20 December 2022
Horizon
Publication
Find out more about the Decima engine and its tools from Guerrilla's Studio and Technical Director Michiel van der Leeuw.
Real-Time Live - SIGGRAPH 2022
02 November 2022
Horizon
Publication
Get a behind the scenes look at some of the real-time systems that drive the rich dynamism of the world of Horizon.
Building Machines for a Better Future in Horizon
29 July 2022
Horizon
Publication
Guerrilla's Maxim Fleury and Lennart Franken break down the process of creating Horizon's iconic machines.
Architecting Jolt Physics for Horizon Forbidden West
25 July 2022
Horizon
Publication
Find out more about the Jolt Physics engine from Guerrilla expert Jorrit Rouwe.
Adventures with Deferred Texturing in Horizon Forbidden West
25 July 2022
Horizon
Publication
Check out James McLaren's GDC 2022 presentation on deferred texturing in Horizon Forbidden West.
Level Design Summit: Knocking on Death’s Door
25 July 2022
Horizon
Publication
Blake Rebouche's level design summit from GDC 2022 was ranked as #1 session!
Next Page
Back to top
Become a Guerrilla
15 openings