Jan-Jaap is a Senior Principal Tech Programmer at Guerrilla Games. For the last 12 years, he has been working on the Decima Game Engine, focusing on loading and streaming systems, memory allocators and the asset conversion pipeline.
In this talk, Jan-Jaap gives an in-depth look into some of the systems that enable the vast, rich world of Horizon Zero Dawn. Topics covered include the asset pipeline, the low-level and high level streaming systems, memory management and scheduling. Gain insight into the low-level workings of the Decima Engine and see how the magic is made.