Senior Technical Animator


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OVERVIEW 

Guerrilla is looking for a Technical Cinematic Animator to join our Cinematics Sequence Team. In this role, you will act as the technical lynchpin between cinematic design, animation, and engine integration—ensuring cinematic content is delivered, assembled, and optimized within the Decima engine. From tool development to vendor delivery integration, you’ll support and shape the systems that power Guerrilla’s world-class storytelling. 

If you thrive at the intersection of creativity and technology, this is your opportunity to define and elevate how real-time cinematics are built and delivered. 

 

OUR CINEMATICS TEAM 

The Cinematics Team at Guerrilla is a multidisciplinary group dedicated to delivering compelling real-time scripted sequences. We collaborate closely with Narrative, Animation, Art, and Design teams to craft emotionally resonant, technically impressive cinematic experiences that complement our rich gameplay. With evolving pipelines and increasingly ambitious sequences, the Cinematics Team values strong technical partners who can help scale our tools and workflows for future projects. 

 

WHAT YOU WILL DO 

  • Support cinematic content production by integrating animation data and cameras into the Decima engine. 
  • Collaborate with cinematic animators, sequence designers, and narrative designers to ensure seamless handoff and technical viability. 
  • Manage and integrate vendor deliveries, ensuring technical compliance, data integrity, and structured file organization. 
  • Maintain and evolve our cinematics pipeline, supporting sequence reviews, shot structures, and in-engine playback fidelity. 
  • Provide technical support for tools, data flow, and production tracking (via JIRA and Flow/Shotgrid). 
  • Drive tools development and Python scripting to automate and optimize repetitive workflows within Maya and internal toolsets. 
  • Liaise with Technical Animation, Rigging, and Engine teams to ensure sequences are implemented with performance and scalability in mind. 

 

WHO YOU ARE 

  • A technically-minded creative with a background in animation, cinematics, or technical art in game development or animation production. 
  • Proficient in Maya, with hands-on experience working with animation, cameras, and assets for real-time game cinematics. 
  • Comfortable writing and maintaining Python scripts for pipeline tools, automation, and batch processing. 
  • Experienced with node-based, sequence-driven engines such Unreal Engine (Sequencer, Blueprints), or similar engines that support real-time cinematic implementation and logic. 
  • Familiar with JIRAFlow (Shotgrid) production tracking systems and workflows. 
  • Able to troubleshoot cross-discipline issues spanning animation data, file structures, and asset dependencies. 
  • Organized and detail-oriented, with the ability to clearly document tools, processes, and handoff instructions. 

 

PLUSSES 

  • Previous experience in a vendor-facing or outsourcing integration role. 
  • Familiarity with MotionBuilder or other mocap tools. 
  • Experience supporting cinematic pipelines in film, TV, or real-time game development. 
  • Understanding of cinematic composition, pacing, and storytelling, even if not your primary focus. 

 

INTERESTED? 

If you're excited to be part of a cutting-edge, creative project, and possess the skills and experience we're looking for, we’d love to hear from you! Please apply with your CV, a cover letter, and a link to your reel showcasing your best and most recent relevant work. 

Please note: This position is based in our studio, and we offer relocation and immigration support for the right candidate. 

 

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Please refer to our?Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. 

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our?Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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