Principal Progression Designer


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We are looking for a Principal Progression Designer to design, own, and evolve progression systems.
In this role, you will be responsible for building and maintaining progression systems that support player engagement, fairness, and long-term motivation in an online environment.

You will operate as a hands-on individual contributor within the Design Department, owning complex progression systems end-to-end and driving design initiatives within your domain. Overall game direction is set by Directors; this role focuses on high-quality execution, system ownership, and cross-team collaboration.

What You Will Do 

  • Design, implement, and maintain progression systems for a multiplayer online game, including XP, levels, ranks, unlocks, rewards, perks, and seasonal progression.
  • Own progression pacing across onboarding, mid-game, and long-term play.
  • Identify and solve progression-related problems such as pacing issues, reward clarity, fairness, or player drop-off.
  • Iterate on progression systems using playtests, telemetry, and player feedback.
  • Collaborate closely with combat, economy, social, UX, engineering, and live ops teams to ensure progression systems integrate cleanly with the broader online experience.
  • Clearly document progression systems, constraints, and tuning values so they are understandable and maintainable by others.
  • Support live tuning, updates, and adjustments as needed.

Who You Are

  • Professional experience designing progression systems for multiplayer, online, or live service games.
  • Shipped at least one multiplayer or online title with persistent progression.
  • Strong understanding of player motivation, reward structures, and pacing in online environments.
  • Experience with data-driven tuning, balance iteration, and telemetry analysis.
  • Comfortable owning complex systems independently and collaborating across disciplines.
  • Clear communicator who can explain complex systems to both design and non-design partners.

What You’ll Bring

  • Strong systems thinking with attention to player experience and fairness.
  • A pragmatic, execution-focused mindset grounded in iteration and feedback.
  • Ability to take ownership of features and see them through from concept to live operation.
  • Willingness to support and mentor peers through reviews and shared problem-solving.
  • Comfort working within an established creative direction while contributing thoughtful solutions.

Interested?

If you enjoy owning sophisticated progression systems and iterating on them in a live multiplayer environment, we’d love to hear from you! Please apply with your CV, a cover letter, and a link to your portfolio showcasing your best and most recent relevant work. 

Please note: This position is based in our studio, and we offer relocation and immigration support for the right candidate. 

 

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our?Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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