Senior Creature Animator


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OVERVIEW

Guerrilla is looking for a skilled and passionate Gameplay Creature Animator to bring a wide variety of machines and creatures to life — from grounded realistic quadrupeds to highly stylized characters. If you’re driven by hand-keyed animation, expressive motion, and have a flair for both realism and stylization, we want to hear from you!

OUR GAMEPLAY ANIMATION TEAM

The Gameplay Animation Team at Guerrilla is dedicated to delivering world-class animation that enhances gameplay while enriching the game world with believable creatures and engaging interactions. The Creature Animation sub-team focuses on breathing life into our mechanical and organic adversaries, ensuring every motion, gesture, and behavior feels both grounded and dynamic — whether realistic or stylized. We collaborate closely with Game Design, AI, Art, and Animation Tech to push the boundaries of creature animation in open-world gameplay.

WHAT YOU WILL DO

As a Gameplay Creature Animator at Guerrilla, you will:

  • Create compelling, hand-keyed gameplay animations for a wide range of creatures — mechanical and organic — balancing realistic fundamentals with stylized personality where appropriate.
  • Animate expressive behavior, unique character traits, and movement logic for various enemy and companion types.
  • Balance realism and exaggeration to bring personality to both grounded and stylized designs.
  • Work closely with Animation Direction, AI, Design, Art, and Technical Animation teams to ensure your animations integrate seamlessly into the game.
  • Contribute to motion style development, animation libraries, and animation state machines for creature gameplay systems.
  • Take ownership of your work from first sketch to final in-game implementation.
  • Provide feedback and guidance to peers and juniors where appropriate.

WHO YOU ARE

We’d love to hear from you if you:

  • Have at least 4+ years of industry experience creating gameplay animation, especially for creatures or non-humanoid characters.
  • Excel at creating hand-keyed, expressive creature animation that showcases both grounded movement and stylized flair.
  • Are proficient in Maya and understand animation systems in real-time engines.
  • Have strong understanding of animal locomotion and body mechanics, with an ability to stylize when needed.
  • Possess solid knowledge of traditional animation principles.
  • Are confident working in cross-disciplinary teams with designers, programmers, and fellow animators.
  • Are self-motivated, collaborative, and open to direction and feedback.
  • Bring creativity, humor, and originality to your work.

PLUSSES

  • Experience with animation for robotic or mechanical creatures.
  • Familiarity with animation blueprints or node-based animation systems.
  • Knowledge of behavior trees or AI systems related to creature gameplay.
  • A background that adds to the diversity of Guerrilla’s team.

Interested?

If you're excited to be part of a cutting-edge, creative project, and possess the skills and experience we're looking for, we’d love to hear from you! Please apply with your CV, a cover letter, and a link to your reel showcasing your best and most recent relevant work.

Please note: This position is based in our studio, and we offer relocation and immigration support for the right candidate. 

 

 

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

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Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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