Join Guerrilla Games

Here's what our studio has to offer

Perks & Benefits

Working for Guerrilla entitles you to a whole host of perks and benefits, including:

  • Public transport costs covered in full
  • Profit sharing, milestone bonuses and an annual discretionary bonus
  • On-site cafeteria, including vegetarian and vegan options
  • Pension
  • Health insurance discounts
  • Paid time off: 25 days (excluding 7 Dutch public holidays)
  • Training and development opportunities
  • Sony product discounts and free games from other first party Sony studios
  • Gym membership discounts
  • In-house massage service
  • Friday drinks and other social events
  • Sick pay (100% during the first year, 70% during the second year)
  • Ergonomic workstation
  • Employee assistance program
  • Disability insurance
  • Life insurance

Expat Support

We hire expatriates from all over the world, and offer tailored relocation packages that include:

  • A tax-free relocation allowance
  • Housing (centrally located apartment for the first two months of your employment, paid for by Guerrilla)
  • Residence & work permit application support
  • Social Security Number application support
  • Bank account setup support
  • 30% tax-free ruling application support*
  • Dutch income tax support
  • Dutch lessons

*The Netherlands has a governmental 30% tax-free ruling for qualifying expatriates, under which employers may provide a tax-free allowance up to 30% of the total gross salary.


Frequently Asked Questions

This FAQ aims to answer some of the most commonly asked questions we receive. If the question you're looking for isn't here, please contact us directly via the contact form.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs. Please check the requirements of the role when applying, so that you submit all the correct materials.

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.

Q: How can I arrange a job interview with you?
A: We receive so many applications that we only arrange interviews with the most suitable candidates. Be sure to submit all relevant information within your application, and use your cover letter to tell us why you’d make a great fit for our teams.

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we do not allow visitors in the studio. Where possible, successful candidates will be invited for an in-person interview, and have the opportunity to visit some of the development areas.

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief email outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we are unable to participate in interviews with school students.

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal teams, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.

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