Cinematics Animation Intern


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This internship offers a unique opportunity to gain insight into how high-quality real-time cinematics are crafted within a AAA game development environment, learning alongside some of the industry’s leading talent.

Our Cinematics Team is a multidisciplinary group focused on creating compelling real-time scripted sequences that support and elevate our storytelling.

The team is composed of specialists across layout and previsualization, body and facial animation, and sequence integration. Together, they collaborate closely with Narrative, Gameplay, and Art to craft immersive and emotionally engaging experiences.

As an intern, you will gain insight into how these different disciplines work together, observing workflows, participating in discussions, and learning how cinematic content is developed at Guerrilla.

WHAT WILL YOU DO

As a Cinematic Animation Intern, your primary focus will be learning and development. You will:

  • Observe and learn from experienced animators and cinematic artists across different sub-teams 
  • Gain insight into layout, previsualization, body animation, facial animation, and sequence integration 
  • Build an understanding of how cinematic storytelling translates into real-time game content 
  • Follow the development process from narrative ideation through to final implementation 
  • Participate in reviews, team discussions, and feedback sessions to understand quality standards 
  • Work on learning assignments, exercises, or personal projects guided by the team 
  • Explore both creative and technical aspects of animation within a professional production environment

This role is centered around learning, observation, and growth, offering a unique opportunity to experience how AAA cinematics are developed at Guerrilla.

WHO YOU ARE

We’d love to hear from you if you:

  • Are currently studying (or recently graduated in) Animation, Game Development, or a related field 
  • Have a strong interest in cinematic animation and storytelling in games 
  • Demonstrate a solid foundation in keyframe animation, with an eye for performance, timing, and posing 
  • Show curiosity and openness to learning both artistic and technical aspects of animation 
  • Are proactive in developing your skills through school or personal projects 
  • Are comfortable receiving feedback and using it to grow 
  • Have strong working experience with Maya, and are comfortable using it as your primary animation tool
  • Have basic experience working in a game engine (e.g. Unreal), including integrating animation data and working with sequencers or timeline-based systems
  • Have a natural curiosity for the technical side of animation and how creative work translates into real-time systems
  • Communicate clearly and enjoy working in a collaborative environment 

Plusses

  • Exposure to motion capture workflows and editing (nice to have, not required) 
  • Interest in cinematic layout, camera work, or visual storytelling 
  • Basic understanding of game engines or real-time pipelines 
  • Curiosity about technical animation or implementation workflows 

INTERESTED?

If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV, cover letter, and examples of relevant work. The deadline for application submission is 24th April, 2026. 

Please note: This position is based in our studio in the heart of Amsterdam. You must be in commuting distance from the studio and able to work in the Netherlands in order to qualify for the internship.

 

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our?Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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