Cinematic Technical Designer

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Guerrilla is seeking a highly skilled Cinematic Technical Designer to join our Cinematics team. In this role, you will design and integrate scene data such as character animations, visual effects, and camera work to create compelling cinematic sequences. Acting as a key connection point between asset creators, design, narrative, and the game engine, you will ensure that all elements come together seamlessly to enhance the storytelling experience in our games.


The Cinematics team at Guerrilla is a multi-disciplinary group focused on creating real-time scripted sequences that bring our game worlds to life. We collaborate closely with the Narrative, Gameplay, and Art teams to develop and communicate engaging story content that complements our immersive gameplay.


  • Design and implement cinematic sequences by integrating character animations, visual effects, and camera work.
  • Coordinate with various disciplines to effectively prototype concepts and integrate cinematics into the game world.
  • Collaborate with animation, narrative, and design teams to align on aesthetic and storytelling goals.
  • Troubleshoot and optimize cinematic sequences to ensure smooth performance within the game engine.
  • Contribute to the development and refinement of cinematic tools and workflows.


  • Experienced in video game production and cinematics pipelines, ideally with at least one shipped project; motivated juniors with strong learning potential are also welcome.
  • Familiar with timeline editors and related workflows such as Premiere, Adobe After Effects, or similar software.
  • Knowledgeable in composition and cinematography, with the ability to analyze and apply these principles effectively.
  • Well-versed in video games across a broad spectrum of genres, with a keen interest in their art direction and cinematographic styles.
  • Experience with scripting and/or programming. Familiarity with visual scripting in an editor is a bonus.
  • Quick to learn new software and workflows, especially within a proprietary engine.
  • Excellent problem-solving skills, resourceful and inventive with available tools.
  • Strong communicator, able to effectively collaborate across departments, with an eagerness to learn about the technical aspects of various disciplines.
  • Skilled in writing clear documentation for bugs and feature requests.


  • Knowledge of Maya or similar DCCs and the technical aspects of animation.
  • Experience with tools development & process automation (Python or other languages)
  • Background in film or television production, with an understanding of cinematic language and techniques.


If you are up for the challenge, you can apply by hitting the “apply now” button. Be sure to support your application by an up-to-date showreel, showing off recent and work relevant to the position.

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Apply now

Frequently asked questions


Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  


Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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