Music Design Intern


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INTERNSHIPS AT GUERRILLA

At Guerrilla we're a passionate team of creators, storytellers, and innovators who thrive on breaking boundaries and creating adventures that captivate players. As an intern at Guerrilla, you will immerse yourself in the world of game development. From collaborating with industry leaders to working on cutting-edge projects, you'll gain hands-on experience in various aspects of game creation.

 

OUR MUSIC TEAM

Our small Music Team is part of a much larger Audio Team that includes our colleagues from dialog, sound design, and tech audio. While we all have our expertise, we love working together and having input on everything sound and music related. On a typical day you will likely find us in one of our many state-of-the-art 7.1 surround audio booths, our big live room or from behind a desk, surrounded by our lovely colleagues from all other disciplines.

 

WHAT YOU WILL DO

An internship is as much an opportunity for you to learn the ins and outs of music implementation in a game industry context as it is an opportunity for us to get to know new professionals like you. Many of our state-of-the-art tools are custom built and require specific technical and creative skills to be developed. For the duration of the internship, you will really become a part of our team. You can get to know our company, our team, our tools, our processes – and we will get to know you and your unique strengths. Every person in our team is different and brings something unique to the table, you will be no exception.

We want to emphasize though that you will apply for an internship as a music designer. This is not a composer internship. That means that you will think about the effect of music in different situations. You will work with musical stems from our composers to make them fit to these situations. You will find new ways to technically implement your musical ideas into our engine. You will work extensively with music material, but you will not be composing music yourself.

 

WHO YOU ARE

In order to qualify for an internship at Guerrilla, you must be:

  • Currently enrolled in a Dutch school within a relevant field of study
  • Able to work on-site in our Amsterdam studio
  • Available for an Internship during date of internship start

 

Additionally, we'd love to hear from you if you have:

  •  A musical background and have work that demonstrates an understanding of the function of music in different contexts
  • A music scripting background and have work that demonstrates an understanding of scripting adaptive music in interactive systems, audio middleware, or software (Max MSP and other node-based software included)
  • Experience with industry standard software. Internally we do a lot of our DAW work in Reaper
  • A passion of bringing worlds to life with music and a talent for recognizing all the different elements in a music piece and how you can utilize those elements to create new musical experiences.

 

INTERESTED?

If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV, cover letter, and examples of relevant work before the 24th Of April.

Please note: This position is based in our studio in the heart of Amsterdam. You must be in commuting distance from the studio and able to work in the Netherlands in order to qualify for the internship

 

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our?Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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