Online Tech Programmer Intern


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At Guerrilla we're a passionate team of creators, storytellers, and innovators who thrive on breaking boundaries and creating adventures that captivate players. As an intern at Guerrilla, you will immerse yourself in the world of game development. From collaborating with industry leaders to working on cutting-edge projects, you'll gain hands-on experience in various aspects of game creation.

OUR ONLINE SERVICE TEAM

Our Online Services team builds reliable, maintainable, and high-performance online systems with a focus on low-latency delivery. We work with various other disciplines to create tools needed to build online game features. We deliver the networking and replication layers for both game client and server, integration with online platform services (e.g., PSN), authentication, matchmaking, inventory, store, server allocations, and more. The team works in close collaboration with our Online Infrastructure team, which designs and maintains the build and deployment environments for our services, servers, and tools.

OUR TECHNOLOGY

Our services use industry-standard web technologies built on modern frameworks: Java 21 and Spring Boot 3.5.x (with migration to Java 25 and Spring Boot 4 coming soon), Kotlin, Hibernate, and OpenAPI. We leverage Redis for caching and pub/sub, Amazon SQS for queuing, and PostgreSQL for persistence. The services are designed around domain-driven architecture with a hybrid approach between microservices and domain services, and we share as little state as possible between services.

We host our services on Kubernetes backed by Amazon EKS and use other AWS services like S3, DynamoDB, and RDS. Our deployment pipeline uses GitHub Actions and ArgoCD for continuous delivery. Some of our DevOps tooling is built with Golang.

WHAT YOU WILL DO

As an Online Tech Programmer Intern, you will receive dedicated mentorship and you will work on meaningful projects that directly impact our live games while developing your skills in high-performance online systems.

  • Build internal tooling for dynamic configuration management across our live services;
  • Broaden your skills by working on frontend development, backend services, and cloud infrastructure;
  • Gain hands-on experience with developing, testing, and maintaining services in a zero downtime environment;
  • Implement instrumentation for monitoring and logging the health and availability of services;
  • Collaborate with multiple internal stakeholders to understand requirements and deliver practical solutions;
  • Work together with engineers in the Online Infrastructure team to learn about Kubernetes, scalability, and other best practices;
  • Explore modern Java ecosystem practices and technologies used in production game services;
  • Participate in code reviews and the full software development lifecycle in a high-scale production environment.

WHO YOU ARE

We'd love to hear from you if you:

  • Are currently studying a degree in Computer Science, Software Engineering, or a related field;
  • Have foundational knowledge of Java;
  • Are eager to learn about server development, distributed systems, and cloud technologies;
  • Have basic understanding of web technologies (e.g., HTTP, REST APIs);
  • Are comfortable with version control systems such as Git;
  • Have curiosity about cloud platforms, containerization (Docker/Kubernetes), or CI/CD concepts;
  • Have strong communication skills and enjoy collaborating with others;
  • Have a problem-solving mindset and aren't afraid to ask questions;
  • Have passion for gaming and interest in how online systems work behind the scenes.

Additionally: 

  • Currently enrolled in a Dutch school within a relevant field of study
  • Able to work on-site in our Amsterdam studio
  • Available for an Internship from September 1st 2026

INTERESTED?

If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV, cover letter, and examples of relevant work before the 24th of April 2026.

Please note: This position is based in our studio in the heart of Amsterdam. You must be in commuting distance from the studio and able to work in the Netherlands in order to qualify for the internship

 

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our?Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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