Principal Live Producer

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Our Producers are a critical part of the development team at Guerrilla, empowered with extensive responsibilities and always on the lookout for ways to innovate.

Our Production Team:

As a principal member of the Production team at Guerrilla, you will have the exceptional opportunity to empower world-class design, art, and engineering teams in crafting an engaging next-gen online experience! In this role, you will oversee live service updates, manage operational stability, and ensure smooth transitions from development to live environments. Your contributions will enhance processes, schedules, and communication strategies, providing crucial input for continual service improvement and innovation. Reporting to the Production Director, you will play a key role in shaping the future of gaming.

What you will do:

As a Principal Live Producer, your key responsibilities will include:

  • Strategic and Operational Oversight: Oversee all aspects of the live product, ensuring alignment between feature and project objectives. Act as the main partner in mission control rooms and live spokesperson.
  • Service Transition and Operation: Manage live service updates, maintenance windows, and operational stability. Coordinate with NOC and developers during patches and downtime.
  • Release Management: Ensure safe transition of updates from development branches to live environments. Act as the gatekeeper for bug fixes and dev iterations.
  • Publisher Coordination: Serve as the liaison for publishers to manage the certification process.
  • Schedule and Communication Management: Maintain schedules, mitigate risks, and create clear communication strategies for the team and leadership.
  • Continual Service Improvement: Lead initiatives to enhance live service performance using feedback and analytics.

Who you Are

To be considered as a candidate for the role, we expect you to:

  • Experience: 5+ years in games as a Senior Live Producer (or above) on AAA games, working with complex cross-disciplinary teams. Experience with all stages of AAA development from concept to release as a Live Producer. Post-launch experience with a Live Service game is a plus!
  • Leadership: Expertise in producing game dev teams, leading them through feature development, and making a lasting impact in planning, execution, delivery, and post-release support.
  • Expertise: Expertise in agile game development practices on mid-to-large scale teams, developing new game features, and optimizing content delivery pipelines.
  • Adaptability: Excel in a fast-paced work environment, readily embracing changes and revisions to enhance the game.
  • Communication: Ability to connect with design and technical team members, and seamlessly switch between day-to-day firefighting and high-level strategy.
  • Organizational Skills: Excel at tracking work, mitigating risk, and ensuring effective communication throughout your team.


If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV and a motivation letter - we like getting some insight into your reasons for applying to Guerrilla.

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Apply now

Frequently asked questions


Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  


Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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