Senior Online Server Engineer


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Guerrilla, the Amsterdam-based developer of the Horizon franchise, is looking for a Online Services Engineer to support our Online Tech team with upcoming projects.

Our Online Tech Team:

Our Online Tech team builds reliable, maintainable and performant online systems. We work with various other disciplines to create tools needed to build online game features. We deliver the networking and replication layers for both game client and server, integration with online platform services (e.g. PSN), authentication, matchmaking, inventory, store, server allocations, etc. The team works in close collaboration with our Online Infrastructure team, which designs and maintains the build and deployment environments for our services, servers and tools.

Our Technology:

Here at Guerrilla we have our own custom game engine, Decima, to power all of our games.
The team responsible for all the low-level features on the engine required making the engine support online related features like replication. For this we have a custom UDP-based protocol to sync multiple game clients in real time. For everything else we use industry-standard web technologies, like curl and mbedtls.

What you will do:

As a Senior Online Server Engineer we will look to you to:

  • Architect and build game services and game engine networking features:
  • Work on player systems focused on persistence, safety, retention, and engagement;
  • Cooperate with multiple internal stakeholders and disciplines to achieve the game’s vision;
  • Work with game and other tech development teams to enable and optimize game features

Who you are:

To be considered as a candidate for the role, we expect you to:

  • You have at extensive C++ experience (game industry experience is a plus);
  • You have excellent problem-solving and troubleshooting skills, good attention to detail and documentation skills
  • You are comfortable working on a large codebase;
  • You have a firm grasp on software design and architecture, and enjoy writing code that is both maintainable and performant;
  • You have a deep understanding of web-related technologies (e.g. HTTP, REST, UDP/TCP);
  • You have experience with version control systems such as Git and Perforce;
  • You have strong written and verbal communication skills;
  • You have a helpful, solution-minded approach;
  • Have an interest in online gaming.

Interested?

If you are up for the challenge, hit the “apply now” button to submit your application to us. Be sure to submit your CV, motivation letter, and a c++ code sample that shows your best and most recent work. We would love to see structured programming as code examples and a demo presenting relevant work to the position.

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Apply now

Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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