Studio Technical Director


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Guerrilla, the Amsterdam-based developer of Horizon Zero Dawn and Killzone Franchises, is looking for a Technical Director for the studio to drive the technology of Guerrilla's current and upcoming projects.

Our Technology Platform 

Guerrilla uses the award-winning Decima engine which was originally developed here. It’s now managed by the in-house Decima team that works alongside Guerrilla. The same engine is used by other Sony and external studios. Guerrilla is a world-class game development studio known for creating ambitious, visually stunning, and technically advanced games. We are passionate about pushing the boundaries of technology, gameplay, and artistic quality to deliver unforgettable games to players worldwide.

Overview

We are looking for an experienced Technical Director to provide technical leadership across our game development teams. Key responsibility for this role is guiding the studio’s technical vision and execution, overseeing development of all code written on the game teams, and the use and extensions to the Decima engine. Core expertise areas are game code, entity AI, game-specific tools and pipelines, graphics, and optimizations for all target platforms.

What you will do

As the Technical Director for the studio you will:

  • Provide leadership and direction to engineering teams across multiple disciplines and specializations;
  • Partner closely with engineering, art, design, production, and studio leadership to ensure our technology strategy supports the creative ambitions of the team;
  • Help define long-term technical direction and support day-to-day execution;
  • Be a key stakeholder in the Decima roadmap, providing feedback, requirements, and insights to the development of the shared engine;
  • Evaluate technical risks and opportunities, together with production and the Decima team;
  • Contribute to hiring, team development, succession planning, and organizational design within the technology group;
    - Ensure technical solutions are scalable, maintainable, and aligned with both short-term project needs and long-term studio goals.
  • Guide architectural decisions and establish engineering best practices, coding standards, and quality benchmarks;
  • Mentor senior engineers and technical leads, helping grow leadership capability across the studio;
  • Analyze technology shortcomings and dependencies with internal or external partners and help mitigate those risks;
  • Be an inspiration to the team, bring an energy and technical vision that continues the legacy of creative and technological excellence in Guerrilla’s games.

This is a key leadership role for someone with deep games industry experience, strong technical judgment, and a proven ability to lead large multidisciplinary teams through complex development challenges.

Who you are

We'd love to hear from you if:

  • You have held a senior technical management position in the video games industry;
  • You are living in the Amsterdam area or are capable of relocating;
  • You have proven experience shipping AAA games or large-scale, technically ambitious interactive projects;
  • You have strong programming skills in C++ that you may not flex very often anymore, but are strong enough to guide the team where needed;
  • You have a strong background in multiple of the following:
    • Gameplay systems
    • Engine development
    • Online game technology
    • Managing and growing teams
    • Rendering/graphics programming
    • Low-level systems or platform engineering
    • Tools and pipelines
    • Collaboration with other creative teams and Directors
  • You have demonstrated experience overseeing broad technical areas beyond an individual specialization;
  • You have a strong understanding of modern game engine architecture, performance optimization, memory management, and platform constraints;
  • You have the ability to translate creative and production goals into clear technical plans and priorities;
  • You have a passion for online as well as single-player gaming;

Interested?

If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV and cover letter.

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

 

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 

In addition, this role is eligible for SIE’s top-tier benefits package that includes paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

The estimated base pay range for this role is listed below.
€111.200€195.000 EUR

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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