UI/UX Design Intern


Apply now

Are you ready for an exciting opportunity at Guerrilla? This is your chance to hone your skills, and get hands-on experience at the biggest Game Studio in The Netherlands!

INTERNSHIPS AT GUERRILLA

At Guerrilla we're a passionate team of creators, storytellers, and innovators who thrive on breaking boundaries and creating adventures that captivate players. As an intern at Guerrilla, you will immerse yourself in the world of game development. From collaborating with industry leaders to working on cutting-edge projects, you'll gain hands-on experience in various aspects of game creation.

Our UI/UX Team

We are right at the heart of Guerrilla’s game development. We work closely with game designers and other disciplines to make sure the quality of our player experience is as good as possible. From brainstorming with audio designers on a HUD element to collaborating with artists on the best interactable object, we're always adding our expertise. Of course we also leverage that UX expertise by providing optimal flows and interactions using well-designed wireframes and prototypes. All this plus adding a beautiful visual layer of UI design that appeals to our players (and ourselves!) by using strong layouts, colors, fonts, shapes and motion design!

In sum, we’re a team that never gets bored, is always looking for a challenge and excels by working together to create the best experiences for our players.

WHO YOU ARE

In order to qualify for an internship at Guerrilla, you must be:

  • Currently enrolled in a Dutch school within a relevant field of study
  • Able to work on-site in our Amsterdam studio
  • Able to live and work in the Netherlands
  • Available for an Internship starting September 2025

Additionally, we'd love to hear from you if you have:

  • Experience with UI Design and/or UX Design
  • Affinity with Graphic Design, Interaction Design or Motion Design
  • A love for layouts, shape language and player psychology
  • An itch for interface interactions that just feel right
  • Wanting to learn about developing UI/UX for AAA Games
  • A passion for games no matter which platform

WHAT YOU WILL DO

An internship as UIX Designer is exciting as you will be at the heart of game development. UX reaches so many different aspects of our players journey, and our UI designs ensure that this journey will be an extension of the world they are exploring. By growing both your design- and soft skills, you will grow your toolset and start your journey in the game industry!

During the internship you will learn about:

  • User Experience Design in all its facets. At Guerrilla we apply a Player Centered design approach, so understanding the different types of players and their behaviors is key. To balance your design between their feedback, Game Direction goals and your own vision is how the UX comes to live. From doing focused research into a specific menu pattern or player problem to creating wireframes to build your solution. 
  • User Interface Design and what makes a button. After setting up the foundations of the UX design, the next step is to ensure that experience feels cohesive, is readable and fits within the world the player is exploring in the game. This is the realm of UI, where you will learn about graphic design principles, colors, fonts and digital painting.   
  • Collaboration across disciplines. Not only will you work together closely with your fellow UIX Designers, on a weekly if not daily basis you will collaborate with the other disciplines that join forces to create a game. Learning how to process complex systems from Game Design or how to work together with Audio designers to give your UIX that extra layer of depth are all part of the experience.
  • Decima, our game engine. We work closely with our UI Code team, the engineers who use their skills and magic to get our designs into the game via our game engine Decima. And there is an opportunity for you to learn about this process. How to export your design assets, how to write proper documentation and collaborate with the engineers to ensure the implementation matches the experience we envision. Depending on the phase of the project, you might get the opportunity to build the interface yourself in the UI Editor. 
  • UI Animation to bring it all together. Now that you have a solid UX foundation that looks amazing with the UI layer into the game, there’s an additional layer we can explore; Motion Design. By using animations you can highlight certain aspects of the UI and add a satisfying layer of expression and emotion to the player's journey.

Summary:

  • UX Design (user research, wireframes, player journeys, mockups)
  • UI Design (font, colors, visual style learnings, icons)
  • UI implementation (in Decima applying new textures, setting up simple prefabs)
  • UI Animation (in decima, animations, flipbooks, after effects)
  • Collaborating with other UIX designers, other design teams, attending meetings, learning to scope their work, honing their communication and soft skills.

INTERESTED?

If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the ''apply now'' button. Be sure to submit your CV, cover letter, and examples of relevant work before 24th April, 2026.

Please note: This position is based in our studio in the heart of Amsterdam. You must be in commuting distance from the studio in order to qualify for the internship.

 

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our?Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Apply now

Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

Scroll to top icon Back to top