UI/UX Designer (Regular or Senior)


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Are you a UI/UX Designer with a keen sense of design and the ability to deliver high quality consistently? If you think you have the determination, be sure to get in touch with us – we’d like to meet you!

OVERVIEW

Guerrilla, the Amsterdam-based developer known for the much beloved Horizon franchise, is looking for a UI/UX Designer to join its internal UI/UX Team.

Guerrilla’s UI/UX team improves core game mechanics by crafting unique and sophisticated ways to connect players with the information they need, in the best way possible and at the right time. All of the menus, HUD and other visual elements that the player interacts with in our games are conceptualized and designed by the team, in close collaboration with other disciplines.

WHAT YOU WILL DO

As a UI/UX Designer at Guerrilla, we will look to you to:

  • Build UI/UX concepts, wireframes visual designs or prototypes for Menu and HUD that realize the overall game vision and provide a truly delighting experience for all players
  • Build a solid understanding of our UI/UX Design system and guidelines, contribute to make these better, and apply these to your work creatively
  • Continually iterate on your designs and other areas based on your own research, team feedback, and direct player feedback
  • Help shape the player’s journey by analyzing features in the game and proposing improvements to make them better, either independently or together with your team members
  • Use our in-house tools to implement designs directly into the game

WHO YOU ARE

We’d love to hear from you if you:

  • Have demonstrable experience in UI/UX Design for video games. We expect you to have at least 2 years of post-graduation experience in a  studio environment.
  • Are skilled in digital painting (such as coloring, shading, and blending) and can become comfortable with working with textures and brushes
  • Are able to accurately convey an intended feeling through visual choices
  • Have the ability to draw the eye of the player to a subject
  • Actively think about clarity of communication and resolving ambiguities
  • Understand the impact that visual choices have on how players perceive or process information
  • Understand the interaction-, and user experience design process as well as the qualities that make a  UI/UX design great
  • Have a practical understanding of human psychology and how players engage with interfaces in video games
  • Are a detailed person who is able to understand player feedback in order to build the best possible experience
  • Are comfortable with complexity, restructuring it to be more easily understandable.
  • Are analytical and have the ability to work autonomously even in situations where not all information is present.
  • Keep accessibility in mind to ensure an enjoyable experience for as many players as possible
  • Are passionate about games and crafting them
  • Enjoy working in an innovative, highly dynamic game development environment with people from various fields

Plusses:

  • Previous front end implementation experience
  • Understanding of Motion Design

INTERESTED?

If you think you’re up for the challenge, you can apply by hitting the “apply now” button. Be sure to submit a CV, cover letter, and a portfolio demonstrating your skills.

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

 

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

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Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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