User Research Intern


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INTERNSHIPS AT GUERRILLA

At Guerrilla, we’re a passionate team of creators, storytellers, and innovators who thrive on breaking boundaries and creating adventures that captivate players.

As an intern at Guerrilla, you will immerse yourself in the world of game development. From collaborating with industry leaders to working on cutting-edge projects, you’ll gain hands-on experience in various aspects of game creation.

OUR USER RESEARCH TEAM

The User Research team at Guerrilla works alongside Analytics to uncover how players experience our worlds — from the early stages of development to the final missions. We collaborate closely with Design, Production, and QA to make sure our titles feel intuitive, engaging, and rewarding to play.

Within the team, we value curiosity, empathy, and creative problem-solving, and we thrive in a highly collaborative environment where every voice contributes.

As an intern, you’ll join a group that is genuinely passionate about player insights and how they can shape smarter, more thoughtful design decisions.

WHAT YOU WILL DO

As a User Research Intern, you’ll support the planning and execution of player research studies that inform design and development decisions. You will:

  • Recruit participants, help define appropriate research methodologies, and prepare lab setups for testing.
  • Observe gameplay sessions, take structured notes, and capture both qualitative and quantitative data.
  • Develop and refine questionnaires, surveys, and interview guides based on test goals.
  • Analyze and summarize findings, creating clear reports and presentations for development teams using PowerPoint and Excel.
  • Collaborate with the User Research and Design teams to continuously improve our testing processes and player experience.

WHO YOU ARE

In order to qualify for an internship at Guerrilla, you must be:

  • Currently enrolled in a Dutch school within a relevant field of study.
  • Able to work on-site in our Amsterdam studio.
  • Available for an internship during the first half of 2026.

Additionally, we’d love to hear from you if you have:

  • Currently working toward a BS, MS, or PhD degree in research disciplines that study how people think, play, and interact — such as Human-Computer Interaction, Psychology, Human Factors, etc.
  • Strong communication and interpersonal skills; able to summarize and present findings clearly.
  • Proficiency with Microsoft PowerPoint, Excel, and Google Sheets for developing reports, organizing data, and visualizing results.
  • A passion for video games, including an interest in game design theory and how design decisions shape player experience.
  • Experience or familiarity with user-centered research methods (e.g., interviews, surveys, usability testing).

NICE TO HAVE

  • Experience using video capture software (e.g., OBS) or eye-tracking tools.
  • Understanding of quantitative research or exposure to analytics software (e.g., Tableau, R).
  • Familiarity with journey mapping, heuristic evaluation, or other player-experience research approaches.

INTERESTED?

If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “Apply Now” button. Be sure to submit your CV, cover letter, and any examples of relevant work.

The deadline for application submission is 14th November.

 

Please note: This position is based in our Amsterdam studio. You must be within commuting distance and eligible to work in the Netherlands to qualify for this internship.

 

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Apply now

Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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