Workplace Manager [Hard Services]


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Please note this is a 7-month contract facilitated via our staffing partner Bouwens&, with the potential for an extension.

Become a linchpin who nurtures and supports Guerrilla’s studio in Amsterdam.

OUR WORKPLACE TEAM

As a Workplace Manager at Guerrilla, you will be joining a diverse, multifunctional team that cares for Guerrilla’s studio facilities as well as its staff. You will report into the lead Workplace Management, and work closely with your colleagues to ensure that the studio’s facilities run smoothly, providing daily (administrative) support for Guerrilla’s employees.

WHAT YOU WILL DO

In this Hard Services-focused position, you will:

  • Oversee and coordinate technical and building-related operations for the studio
  • Manage and monitor preventive and corrective maintenance, including HVAC, utilities, access control systems and building infrastructure
  • Ensure compliance with health, safety and building regulations, including supporting audits and periodic inspections
  • Act as the primary point of contact for technical vendors and service providers, evaluating performance and coordinating on-site works
  • Identify, assess and report technical defects, building risks or safety issues, and manage follow-up and resolution
  • Support budget management for hard services, including processing POs, invoices and forecasting maintenance costs
  • Collaborate with Security and IT to respond quickly and effectively to ad-hoc technical incidents
  • Serve as Emergency Response Team Lead, ensuring procedures, drills and documentation are up to date
  • Provide guidance to Workplace Assistants and Receptionists

WHO YOU ARE

We'd love to hear from you if you:

are a candidate who thrives in a technical, fast-paced environment and enjoys being the go-to person for operational and building-related challenges.

You’ll be a great fit if you:

  • Have at least 2 years of experience in a similar Hard Services, Technical Facilities or Building Operations role
  • Bring strong knowledge of building systems, preventive maintenance and health & safety regulations
  • Are skilled at managing external vendors and coordinating on-site works
  • Can work autonomously and think on your feet when technical issues arise
  • Communicate clearly with both technical and non-technical colleagues
  • Have a service-oriented mindset and enjoy collaborating across teams
  • Are fluent in English and Dutch
  • Hold a relevant qualification in facilities management, hotel management, technical maintenance, building operations, safety, or a comparable HBO-level diploma

INTERESTED

If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV and a Cover/Motivation Letter; we like learning a bit about your background and your reasons for applying. As a reminder, this is a 7-month contract facilitated via our staffing partner Bouwens&, with the potential for an extension.

Please note: This position is based in our studio in the heart of Amsterdam.

 

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Apply now

Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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