World Art Lead


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Lead the creation of high quality environments!

The role

As World Art Lead at Guerrilla, you will play a key role in the creation of our game worlds. Working in close collaboration with our Art Directors and Art Leads, you’ll head up a team of talented Artists and set the stage for immersive, compelling gameplay experiences.

What you will do

As a World Art Lead, we will look to you to:

  • Lead a team of Artists who specialize in overgrown ruins and hi-tech themes
  • Contribute artwork which is exemplary of the style and direction
  • Work with Direction to meet the projects requirements for both Art and Design
  • Work with Production to organize and prioritize the team and their tasks
  • Collaborate with adjacent team members such as Lighting and VFX Artists, Designers, Asset Artists, and Tech Artists
  • Work with modular asset kits to create compelling new spaces for our players to explore

Who you are

We’d love to hear from you if you:

  • Enjoy architecture, ruins, nature and science fiction
  • Can work in various art styles
  • Like working in a highly collaborative environment
  • Are a well-organized person and a good communicator
  • Enjoy coaching Artists in their careers
  • Can work in Maya and a Game Editor such as Unreal (spoilers: you’ll work in our fantastic Decima Editor)
  • Have a solid portfolio of shipped AAA projects and have Lead experience
  • Can work in our studio in the heart of Amsterdam

Interested?

If you think you’re up for a challenge, we’d love to hear from you! You can apply by hitting the “apply" button. Be sure to submit your CV, cover letter and a link to your portfolio.

Please note: This position is based in our studio, and we offer relocation and immigration support for the right candidate.‹

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Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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