Guerrilla at GDC 2022

The Game Developers Conference (GDC) is returning and Guerrilla developers will be there to share their knowledge with the game development community in virtual and in-person sessions covering topics on design, programming and art. Learn more about the creation and development of Horizon Forbidden West during this five day event!

Find our full schedule here:


Monday, 21 March | 5:30PM - 6:00PM PT

ART DIRECTION SUMMIT: DESIGNING THE SETTLEMENTS IN THE WORLD OF 'HORIZON FORBIDDEN WEST'

Speaker: Roland IJzermans (Lead Concept Artist)


Tuesday, 22 March | 9:30AM - 10:30AM PT

LEVEL DESIGN SUMMIT: KNOCKING ON DEATH'S DOOR: DESIGNING A NEW BUNKER FOR 'HORIZON FORBIDDEN WEST'

Speaker: Blake Rebouche (Senior Game Designer)


Wednesday, 23 March | 9:00AM - 10:00AM PT

ADVENTURES WITH DEFERRED TEXTURING IN 'HORIZON FORBIDDEN WEST'

Speaker: James McLaren (Senior Principal Tech Programmer)


Wednesday, 23 March | 2:00PM - 3:00PM PT

THE REAL-TIME VOLUMETRIC SUPERSTORMS OF 'HORIZON FORBIDDEN WEST'

Speaker: Andrew Schneider (Principal VFX Artist)


Thursday, 24 March | 2:00PM - 2:30PM PT

CREATING THE MANY FACES OF 'HORIZON FORBIDDEN WEST'

Speaker: Arno Schmitz (Lead Character Artist)


Thursday, 24 March | 4:00PM - 5:00PM PT

BUILDING MACHINES FOR A BETTER FUTURE IN 'HORIZON'

Speakers: Maxim Fleury (Lead Asset Artist), Lennart Franken (Senior Asset Artist)


Friday, 25 March | 10:00AM - 11:00AM PT

ARCHITECTING JOLT PHYSICS FOR 'HORIZON FORBIDDEN WEST'

Speaker: Jorrit Rouwe (Lead Game Tech)


Friday, 25 March | 1:30PM - 2:30PM PT

EVOLVING THE 'HORIZON' SERIES: ANIMATING BELIEVABLE MACHINES AND CHARACTERS

Speaker: Richard Oud (Gameplay Animation Director)


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