This presentation breaks down the process of creating and building the iconic machines seen in the 'Horizon' franchise. It discusses the machine asset pipeline at Guerrilla from a technical and organizational perspective. The session shows the complete pipeline from concept to game delivery and elaborates on the techniques used. In addition to looking at the technical part of the process, it also expands on the production side. It evaluates what it takes to manage a creative team, particularly providing ownership that fosters motivation and passion during a long project. The presentation also details the role of outsourcing in this process, and how this external potential complimented the work done at Guerrilla.
The presentation gives insight into the pipeline used to create the machines of Horizon, from concept to final game asset. Attendees gain a better understanding of what it takes to build these complex assets.