Creating a Tools Pipeline for Horizon Zero Dawn

Dan Sumaili & Sander van der Steen; Game Developers Conference 2017, San Francisco 2 March 2017

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Developing a new IP is a challenging process for a company's tools pipeline. Developing a new IP while changing to a new genre is even more challenging. At Guerrilla, we have done just that. With Horizon Zero Dawn, we transitioned from linear tactical first person shooters to a vibrant open world RPG, while completely rebuilding our tools pipeline from scratch. In this session, Dan Sumaili and Sander van der Steen explain how Guerrilla defined and implemented a framework that would provide a robust basis of functionality, on which we built an integrated game development environment. They present a clear picture of how the framework's capabilities took shape over time, by detailing systems they developed and how those systems interact. Redesigning Guerrilla's tools pipeline while in production was a significant risk, which paid off and greatly benefited the final quality of the game.

Tags: Horizon Zero Dawn, guerrilla, tools, pipeline, Game Developers Conference, gdc