Killzone 2 Multiplayer Bots

Remco Straatman, Tim Verweij & Alex Champandard; Paris Game/AI Conference 2009, Paris 11 June 2009

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This presentation the describes architecture behind the multiplayer bot AI for Killzone 2. As part of this, it describes the hierarchical task network (HTN) planner, terrain analysis, and the way commander squad and individual bot AI work together for dynamic tactical gameplay.