The Creation of Killzone 3

Jan-Bart van Beek, Michal Valient, Marijn Giesbertz & Paulus Bannink; SIGGRAPH 2011, Vancouver 11 August 2011

Follow Publication Creationofkillzone3

This talk details various aspects of designing and developing videogames at Guerrilla. It highlights methods that are very similar to methods used in the CGI industry, and it illuminates some of the most important differences. It also covers the complete breadth of videogame development from artistic design to production pipelines and tool and engine development.