The PlayStation 3’s SPUs in the Real World: A Killzone 2 Case Study

Michiel van der Leeuw; GDC 2009, San Francisco 27 March 2009

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This session describes many of the SPU techniques used in the engine used to develop Killzone 2 for the PlayStation 3. It first focuses on individual techniques for SPU's as well as covering how these techniques work together in the game engine each frame.

The PlayStation®3’s SPUs in the Real World: A KILLZONE 2 Case Study