Building Non-Linear Narratives in Horizon Zero Dawn

Leszek Szczepański; Game Developers Conference 2017, San Francisco 27 February 2017

Gdc2017 Szczepanski Building Non Linear Narratives In Horizon Zero Dawn

Open world RPGs require deep stories, which emphasize player choice and freedom. The bigger the games grow, the more complex systems managing these stories get. See how Guerrilla tackled the issue in Horizon Zero Dawn by creating a quest system which has non-linearity at its base.