Killzone Shadow Fall: Creating Art Tools for a New Generation of Games

Sander van der Steen; GDC 2014, San Francisco 21 March 2014

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This talk describes the tool improvements Guerrilla implemented to make Killzone Shadow Fall shine on the PlayStation 4. It highlights additions to the Maya pipeline, such as Viewport 2.0, Maya's coupling with in-game updates and in-engine deferred renderer features including real-time shadow-casting, volumetric lighting, hardware instancing, lens flares and color grading.