Killzone Shadow Fall Demo Postmortem

Michal Valient; Sony Devstation 2013, London 30 April 2013

Kz4 Flyin4

This talk is about our experiences gained during making of the Killzone Shadow Fall announcement demo. We’ve gathered all the hard data about our assets, memory, CPU and GPU usage and a whole bunch of tricks. The goal of talk is to help you to form a clear picture of what’s already possible to achieve on PS4.

Tags: Graphics, Production, Programming