Player Traversal Mechanics in the Vast World of Horizon Zero Dawn

Paul van Grinsven; GDC 2017, San Francisco 2 March 2017

Gdc2017 Van Grinsven Player Traversal Mechanics

Paul van Grinsven shows what is needed to make Aloy traverse the vast world of Horizon Zero Dawn, with its complex and organic environments. Various traversal mechanics are covered from a gameplay programmer's perspective, focusing on the interaction between code and animations. The different systems and techniques involved in the implementation of these mechanics are explained, and Van Grinsven looks at the underlying reasoning and design decisions.

Tags: Horizon Zero Dawn, Player Traversal Mechanics, Mechanics, gdc, Game Developers Conference