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Horizon
Killzone
Life at Guerrilla
Publication
Decima
Hunters Gathering
Events
Killzone 2 Multiplayer Bots
11 June 2009
Killzone
Publication
This presentation the describes architecture behind the multiplayer bot AI for Killzone 2...
The PlayStation 3's SPUs in the Real World: A Killzone 2 Case Study
27 March 2009
Killzone
Publication
This session describes many of the SPU techniques used in the engine used to develop Killzone 2 for the PlayStation 3...
The Rendering Technology of Killzone 2
27 March 2009
Killzone
Publication
This presentation gives an overview of the rendering techniques used in Killzone 2...
A Hierarchically-Layered Multiplayer Bot System for a First-Person Shooter
31 August 2007
Killzone
Publication
This thesis research was the basis for Killzone 2's multiplayer bots...
Deferred Rendering in Killzone 2
26 July 2007
Killzone
Publication
In this talk, we will discuss how we designed a deferred rendering engine that uses multi-sampled anti-aliasing (MSAA)...
Killzone's AI: Dynamic Procedural Tactics
31 August 2005
Killzone
Publication
Check out Killzone's AI: Dynamic Procedural Tactics...
The Guerrilla Guide to Game Code
14 April 2005
Publication
Check out the Guerrilla guide to game code
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