Menu
Close
Explore
Games
Join
8
Working at Guerrilla
Life at Guerrilla
What We Offer
Where We Work
Relocation
Read
Contact
Our Newsfeed
Tags:
Horizon
Killzone
Life at Guerrilla
Publication
Decima
Deferred Rendering in Killzone 2
26 July 2007
Killzone
Publication
In this talk, we will discuss how we designed a deferred rendering engine that uses multi-sampled anti-aliasing (MSAA)...
Killzone's AI: Dynamic Procedural Tactics
31 August 2005
Killzone
Publication
Check out Killzone's AI: Dynamic Procedural Tactics...
The Guerrilla Guide to Game Code
14 April 2005
Publication
Check out the Guerrilla guide to game code
Newer posts
Scroll to top icon
Back to top
Become a Guerrilla
8 openings