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Publication
53 posts tagged with "Publication"
Tags:
Horizon
Killzone
Life at Guerrilla
Publication
Decima
The Next-Gen Dynamic Sound System of Killzone Shadow Fall
21 March 2014
Killzone
Publication
We'll describe our new audio run-time and toolset that was built specifically for Killzone Shadow Fall on PlayStation 4.
The Production and Visual Effects of Killzone Shadow Fall
14 March 2014
Killzone
Publication
Take an exclusive look behind the scenes of this PlayStation 4 launch title and hear about the challenges the team were faced with during production.
Lighting Killzone Shadow Fall
14 May 2013
Killzone
Publication
This talk describes the tool improvements Guerrilla implemented to make Killzone Shadow Fall shine on the PlayStation 4....
Killzone Shadow Fall Demo Postmortem
30 April 2013
Killzone
Publication
This talk is about our experiences gained during making of the Killzone Shadow Fall announcement demo...
The Creation of Killzone 3
11 August 2011
Killzone
Publication
This talk details various aspects of designing and developing videogames at Guerrilla...
Practical Occlusion Culling in Killzone 3
11 August 2011
Killzone
Publication
This talk presents an overview of the approach and key lessons learned during development...
Automatic Annotations in Killzone 3 and Beyond
24 June 2011
Killzone
Publication
This talk shows how voxel data was used to automatically extract cover planes and more information in Killzone 3's toolset...
Release This! Tools for a Smooth Release Cycle
01 June 2011
Killzone
Publication
An overview of the improved Guerrilla release process and the tools to support it...
Practical Occlusion Culling on PS3
04 March 2011
Killzone
Publication
This presentation talks about the ideas (and dead ends) we explored along the way, as well as explaining in detail what we ended up with...
Killzone 2 Multiplayer Bots
11 June 2009
Killzone
Publication
This presentation the describes architecture behind the multiplayer bot AI for Killzone 2...
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