Menu
Close
Explore
Games
Join
13
Working at Guerrilla
Life at Guerrilla
What We Offer
Where We Work
Relocation
Read
Contact
Publication
53 posts tagged with "Publication"
Tags:
Horizon
Killzone
Life at Guerrilla
Publication
Decima
Creating a Tools Pipeline for Horizon Zero Dawn
02 March 2017
Horizon
Publication
Decima
In this session, Dan Sumaili and Sander van der Steen explain how Guerrilla defined and implemented a framework that would provide a robust basis of functionality, on which we built an integrated game development environment...
Player Traversal Mechanics in the Vast World of Horizon Zero Dawn
02 March 2017
Horizon
Publication
Paul van Grinsven shows what is needed to make Aloy traverse the vast world of Horizon Zero Dawn, with its complex and organic environments....
GPU-Based Procedural Placement in Horizon Zero Dawn
01 March 2017
Horizon
Publication
Jaap van Muijden describes the GPU based procedural placement system that dynamically creates the world of Horizon Zero Dawn around the player...
Building Non-Linear Narratives in Horizon Zero Dawn
27 February 2017
Horizon
Publication
See how Guerrilla tackled the issue in Horizon Zero Dawn by creating a quest system which has non-linearity at its base...
The Real-Time Volumetric Cloudscapes of Horizon Zero Dawn
13 May 2015
Horizon
Publication
Decima
Real-time volumetric clouds in games usually pay for fast performance with a reduction in quality...
Killzone Shadow Fall: Threading the EntityUpdate on PS4
11 August 2014
Killzone
Publication
This presentation will also show how we spread out entity updates across frames...
The Server Architecture Behind Killzone Shadow Fall
22 June 2014
Killzone
Publication
This session describes the server architecture behind it and touches on the various decisions we made to support scalability and maintaining the servers without downtime...
Taking Killzone Shadow Fall Image Quality into the Next Generation
21 April 2014
Killzone
Publication
This talk focuses on the technical side of Killzone Shadow Fall, the platform exclusive launch title for PlayStation 4...
Killzone Shadow Fall - Creating art tools for a new generation of games
21 April 2014
Killzone
Publication
This talk describes the tool improvements Guerrilla implemented to make Killzone Shadow Fall shine on the PlayStation 4....
Out of Sight, Out of Mind: Improving Visualization of AI Info
21 April 2014
Killzone
Publication
In this presentation some features of ReView will be demonstrated as how it was used for debugging the multi-player bots in Killzone Shadow Fall...
Previous Page
Next Page
Scroll to top icon
Back to top
Become a Guerrilla
13 openings