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Publication
53 posts tagged with "Publication"
Tags:
Horizon
Killzone
Life at Guerrilla
Publication
Decima
Relic Ruins: Creating Environmental Puzzles for ‘Horizon Forbidden West’
17 April 2024
Horizon
Publication
This talk explains the design process for the Horizon Forbidden West Burning Shores DLC, as well as the Relic Ruins challenges throughout the game
UIPainter: Tile-Based UI Rendering In One Draw Call
17 April 2024
Publication
Decima
This talk covers how Guerilla's editor 'Decima' renders UI
Nubis³
05 August 2023
Horizon
Publication
Decima
Methods (and madness) to model and render immersive real-time voxel-based clouds.
Space-Efficient Content Packaging for Horizon Forbidden West
02 May 2023
Horizon
Publication
Decima
This talk presents an algorithm for deterministically analyzing the graph of game content to generate space-efficient content packages
Scaling Tools for Millions of Assets for Horizon Forbidden West
02 May 2023
Horizon
Publication
Decima
This talk explains how Guerrilla redesigned the asset database and content loading in the Decima engine to scale to millions of files.
Streaming the World of Horizon Zero Dawn
21 March 2023
Horizon
Publication
Decima
Find out more about the systems that enable the vast, rich world of Horizon Zero Dawn.
Creating the many Faces of Horizon Forbidden West
17 January 2023
Publication
Horizon
Find out more about the production pipeline of the many faces of Horizon Forbidden West from Lead Character Artist Arno Schmitz.
Making Tools for Big Games
20 December 2022
Horizon
Publication
Find out more about the Decima engine and its tools from Guerrilla's Studio and Technical Director Michiel van der Leeuw.
Real-Time Live - SIGGRAPH 2022
02 November 2022
Horizon
Publication
Get a behind the scenes look at some of the real-time systems that drive the rich dynamism of the world of Horizon.
Nubis, Evolved
05 August 2022
Publication
Real-Time volumetric clouds for skies, environments and VFX
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